Latest Technology Content
ASUS kicks things off with their first entry into Wi-Fi 6.
ASUS kicks things off with their first entry into Wi-Fi 6.
It was close to 6 months ago that NVIDIA first showed off the gorgeous RTX features for Shadow of the Tomb Raider, and now in March 2019 we're finally getting an update to the game that provides these features.
A new update is being pushed out for Shadow of the Tomb Raider that adds both RTX shadows and DLSS technologies into the game. You'll need the very latest version of the game, the very latest version of Windows 10, and the GeForce 419.35 or higher drivers to get it working. The developer notes: "While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version, we have made a Beta available on Steam, Build 279, that can be used to switch back to the previous version"
There's a surprise here remember, since NVIDIA only just yesterday announced that RTX abilities will now work on previous-gen GeForce GTX series graphics cards with a new driver dropping next month. This means you'll be able to enjoy some RTX/DLSS abilities in Shadow of the Tomb Raider with a GTX 10/16 series graphics card.
The PC version of Halo: Master Chief Collection will be the definitive version of the game, with developer 343 Industries handling the public beautifully since its announcement.
Brian, aka 'ske7ch', the community director at Halo developer 343 Industries took to Reddit to field some questions, with one of his answers being very important to PC gamers: "Current plan is to support 'uncapped FPS' in each title. But, as we move deeper into development on each title, we'll have to determine what's feasible within each game".
Uncapped FPS, excellent.
Second, Brian added: "Delivering great KB+M controls is one of our top priorities. We are exploring different ways to make a balanced, fun experience for PC and will share more details in the future".
"Great KB+M controls" is a "top priority" for 343i, another great sign. Considering Halo was originally made for the Mac, and then shifted to the original Xbox as a launch title, the use of mouse and keyboard being a "top priority" is music to gamers' ears.
Remedy used GDC 2019 to debut a new 2-minute teaser trailer of its upcoming game Control, showing off some gorgeous real-time ray tracing technology powered by NVIDIA's new GeForce RTX graphics cards.
If you haven't read up about Control, it's from the developers behind Max Payne, Alan Wake and Quantum Break and is a sandbox-style, gameplay-driven experience that is very different to what you'd expect. There's supernatural abilities like telekineses, environmental destruction (from the use of the environment itself), modifiable loadouts, and more.
Remedy is powering Control with its in-house Northlight Engine, with the new trailer concentrating around RTX features including Ray Traced Indirect Diffuse, Ray Traced Indirect Specular and Ray Traced Contact Shadows.
Nightdive Studios has just revelaed a huge 20-minute gameplay video on their official YouTube channel, which gives us a detailed look at the gorgeous System Shock remake.
The 20-minute clip is from pre-alpha gameplay from the Medical Bay level of the game, right at the beginning of your adventures in System Shock and fight against Shodan. I'm a huge fan of the series having pumped countless hours into System Shock and System Shock 2 when they were first out, and with the recent tease of System Shock 3 there has been no better time to be a fan of the series.
The team at Nightdive has done an incredible job from the look of this video, as it seems like we can expect something special with the System Shock remake. Please, please don't disappoint me, Nightdive.
Legendary game developer Warren Spector has unveiled our first look at pre-alpha footage of System Shock 3, which is currently under development by OtherSide Entertainment. Check it out:
The new pre-alpha teaser trailer was debuted by Spector during the Unity panel at GDC 2019, saying that he and his team used the Unity technology to create a world in System Shock 3 that is full of "robots, mutants and the dead". You will be fighting the mega-powerful AI 'Shodan' just as you did in the previous System Shock games.
It looks pretty damn good in its current form, which we know is about half way done now.
Unity showed off an amazing tech demo in the form of a new short film called The Heretic at GDC 2019, centered around a strange man that has some form of mechanical substance that can be controlled, and is helping him navigate the environment. Check it out:
Veselin Efremov, creative director at Unity's demo team explains The Heretic: "I'm fascinated by technology and its impact on us as humans; our psychology, sense of self-identification, and our deeply ingrained sense of spirituality. I thought it would be fun to explore these existential and philosophical themes in the guise of a simpler adventure story".
The concept of The Heretic tech demo started with the goal of creating a virtual person that looked as real as possible. The results are pretty damn good, and I think we're getting very close to it with this new release from Unity. Silvia Rasheva, the producer on the demo team for The Heretic, said: "Most of the technology is available today. The project is based on Unity 2019.1, which releases soon, and some of the improvements we've made are slated for Unity 2019.2".
Google announced its new Stadia platform today, a cloud-based gaming platform that promises big things: delivering up to 4K 60FPS HDR gaming over devices that aren't even built for gaming, blasted over Chromecast.
The announcement saw id Software executive producer Marty Stratton talking about Google Stadia pumping out DOOM Eternal at 4K 60FPS with HDR support, all on a single AMD-powered Stadia GPU. DOOM Eternal will be playable on all Stadia-capable devices, which will include smartphones, tablets, TVs, desktops and laptops. It'll also work with Google's new Stadia game controller, too.
Stratton said it only took the developers at id Software a few weeks to get DOOM Eternal working on Stadia, which is impressive to hear. Stratton explained: "If you're going to prove to the world that you can stream games from the cloud, what better proof than Doom? [...] It didn't take us more than a few weeks to get Doom Eternal looking and playing great on Stadia. [...] We couldn't be happier to be bringing Doom Eternal to Stadia, and are thrilled to announce the game will be capable of running at true 4K resolution, with HDR, at an unrelenting 60fps".
Pixar has just released the first official trailer to Toy Story 4, which sees the iconic characters of the beloved franchise returning for another adventure. Check it out:
We know that Woody meets up with Bo Peep again in Toy Story 4, which is going to have fans of the franchise happy, as well as lots of tears shed during the movie I'm sure. We do get to see in the new Toy Story 4 trailer a new character called "Forky", which Bonnie adds to her collection of friends and I think plenty of hilarious antics will happen from this character alone.
Disney Pixar explains Toy Story 4's synopsis: "Woody has always been confident about his place in the world and that his priority is taking care of his kid, whether that's Andy or Bonnie. But when Bonnie adds a reluctant new toy called "Forky" to her room, a road trip adventure alongside old and new friends will show Woody how big the world can be for a toy".
GTC 2019 - NVIDIA CEO and founder Jensen Huang had some big things to talk about during his opening keynote at GTC 2019, with one of them being the announcement of the latest RTX servers that will be hot pieces of tech for Hollywood studios working on VFX.
The new RTX server pods pack a huge 1280 Turing GPUs across 32 RTX blade servers, with 40 GPUs per server, each server consumes an 8U space in a rack. The GPUs inside are NVIDIA's new Quadro RTX 4000 and 6000 graphics cards, depending on the configuration and budgets of their customers.
NVIDIA said in its announcement: "NVIDIA RTX Servers - which include fully optimized software stacks available for Optix RTX rendering, gaming, VR and AR, and professional visualization applications - can now deliver cinematic-quality graphics enhanced by ray tracing for far less than just the cost of electricity for a CPU-based rendering cluster with the same performance".
Rather than take on Sony, Microsoft, and Nintendo with its own dedicated video games hardware, Google is trying to upend the market with a potent service.
If it can deliver on its promises, Google's new Stadia game streaming service is a dangerous threat to console gaming. The ambitious platform has the potential to put the current console gaming landscape through some tremendous growing pains, and force its competitors to adapt or die (luckily Microsoft has planned for this scenario, but Sony and Nintendo haven't). With the convenience of high-def AAA gaming on any device and an open cross-platform community ecosystem, Stadia will break down the walled garden approach that consoles typically thrive off of.
With Stadia, Google aims to bring a new era of accessibility to gaming. Subscribers won't have to buy extra hardware or download anything to play games at up to 4K 60FPS (but a high-end internet connection is required). Ultra-powerful server networks wirelessly beam games from the cloud to devices. One example sees users simply turning on their TV, clicking on a YouTube link, and jumping right into a game. Start game on your desktop and want to continue on the go? Easy. Stadia brings all your saves, progress, and content to any device so you can pick right back up where you left off.